I'm not sure when it was added, but the ability to determine where the user clicked on an object's surface is very useful. To try it out I threw together two examples, shown in the video below.
Subbuteo:
The HUD calculates the distance and angle from centre of the point clicked, and applies an equivalent force to the Subbuteo player. ((I wasn't impressed by Ronaldo's finishing))
Star Fleet Command III turning:
You can click on the ring surrounding the ship to set a heading.
Tuesday, 3 March 2009
Monday, 2 March 2009
SL Games List
There doesn't seem to be one around at the moment, so I've made one myself:
http://thoughtfulmonkey.com/slgameslist
This will be a steadily expanding list of the games available within Second Life. They won't be reviewed; just briefly described and linked to.
http://thoughtfulmonkey.com/slgameslist
This will be a steadily expanding list of the games available within Second Life. They won't be reviewed; just briefly described and linked to.
Wednesday, 25 February 2009
Store Locations
**Update 2009-06-22: I ran out of Lindens and the stores closed. Now I'm back in the black I might open another, but nothing is decided yet. **
I've been looking into setting up a store for a while; and now I have two. They are 'stores' more in the literal sense of being places to store my games, rather than being shops, since everything is FREE.
The locations are:
Celebration: SLURL
I've been looking into setting up a store for a while; and now I have two. They are 'stores' more in the literal sense of being places to store my games, rather than being shops, since everything is FREE.
The locations are:
Celebration: SLURLThe Wild Hollow store has a higher prim allowance and so there are some extra decorations, but both will have identical content. Tell your friends.
Friday, 13 February 2009
Pocket Battler: Faery Update
Wednesday, 11 February 2009
Pocket Battler: Tank Update
Sunday, 1 February 2009
Inventor's Show & Tell - Joint 1st place
Yesterday (31/1) I demonstrated Cannons & Castles at the Rivet Town Inventor's Show & Tell, and was honoured to take joint first place; alongside Edwardian Halberstadt (who won my vote). It was well recieved, with an enquiry as to whether it was for sale, and recommendations for a tournament to launch it. I should really try and do something with it.
Rivet Town is Steampunk-esque role-play sim, and so all the items shown were in that theme. Yesterday's exhibitors were, in order and as far as I remember:
*update*
The Show and Tell event is no longer taking place, and it seems that the actual Sim it was hosted in might be vanishing from the grid in the near future.
Rivet Town is Steampunk-esque role-play sim, and so all the items shown were in that theme. Yesterday's exhibitors were, in order and as far as I remember:- Sidney Arctor: a submarine in the Jules Verne style, packed full of features.
- Edwardian Halberstadt: a highly detailed film projector, which could actually stream media (including a tiny version on the 'film' at the projection lens).
- Torus Heliosense: also highly detailed gramophone and 'steam compass'.
- -- at this point I was starting to feel ashamed about the plain wood textures I'd used --
- Maximus Ecksol: an ingenious crate that unfolded to four seats and a table.
- Professor Sadovnycha: a complex suit of armour, in what I've come to recognise as the creator's unique style, with many hidden surprises.
- Lakhesis Nikolaidis: well designed ear protectors and breathing apparatus.
*update*
The Show and Tell event is no longer taking place, and it seems that the actual Sim it was hosted in might be vanishing from the grid in the near future.
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