Monday, 14 May 2007

Spider-Fly Final Graphics

Shown above are the final graphics (game board and HUD). Subconciously it took on some red and blue Spiderman theme, most likely because the third film is in cinemas now (which is rubbish).

I'll add a HUD/instructional-notecard dispenser, and then it'll be all done. As usual, IM me for a free copy.

Wednesday, 25 April 2007

Spider-Fly game nearing completion


Above is the Spider-Fly game that I have been working on recently. It is a 2 player game, where the objective is to be the spider and catch the fly.

Players sit on the coloured stools and the matching coloured ring identifies the creature they control - which is set randomly when the game starts. Players can issue 3 moves each turn (via a HUD), and the role of spider/fly can also switch randomly between turns.

The scripting is done, so all that's left is to add a lick of paint and it'll be ready to play. Expect an update soon.

Sunday, 11 March 2007

Uber Chameleon complete (maybe)

The generic SL-Buttonmen system has been completed. Well, as far as I can tell. Testing will probably reveal a few errors, but I expect them to be minor. In the image below you can see my Tick persona using the system, which now has standard 12-sided green dice. Message me in world and I'll send you one.

Saturday, 10 March 2007

SL Buttonmen update

As expected the end of the Christmas break meant a reduced amount of time in SL. A painfully reduced amount of time, since I'd like nothing better than to jump on in and make some games.

A few months ago I contacted cheapass games (the makers of RL Buttonmen), and although they were happy for me to make an SL version, there were copyright issues surrounding the imagery they use. This led me to take a different direction and instead of releasing specific buttons I started working on a generic system.

The new button (codenamed: Uber Chameleon) is almost finished, and can use any dice combination the player should want. The current imagery is shown below:


I am hopefull that it will be completed within the next few weeks (given that it would probably only take an hour or so of in-world time).

Thursday, 28 December 2006

Next Project

SL Buttonmen has moved to a promotional stage, which I hadn't really thought of and am still not sure how to proceed. However, while I have the luxury of being in-world for hours at a time I thought I'd continue making.

Shown in the image is a four-player game called Droid Arena. Players issue a series of instructions through their individual consoles to a robot in the arena (a 5x5 square grid). The robots then act out the instructions in sequence. There'll be power-ups and missiles and landmines etc.

But still early days

Sunday, 24 December 2006

Where you'll find me

I use the public sandboxes (whichever one is least crowded), and on a few occasions have had problems with griefers. Shown in the image is the solution - a personal sky platform on which to work. The idea was unashamedly taken from something I'd seen on SL Boutique, although there's was far more impressive in appearance and features.

At the moment it simply rises to a high altitude and centers on rounded coordinates, but I might add more features if they seem necessary. For example, why build in a feature to descend when its more fun to delete it and land by parachute?

Saturday, 23 December 2006

SL Buttonmen V1- Beta released

The Beta version of SL Buttonmen has been finished. In the image above you can see my avatar (19th century flavour) wearing one of the buttons, and the rezzed dice set in front.

There are currently 3 Buttonmen from the soldiers series available: Karl, Avis and Bauer. The remaining soldiers should follow soon after, and then other sets with their unique features (no decision on which ones yet though).

Above is the free button vendor (my first), and I'm currently looking for places to house it. It also gives notecards on how to play the game and use the SL system.

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Buttonmen is a two player game, where each has a set of dice, and the aim is to capture your opponent's and gain a higher score. The set of dice each player uses depends on the Buttonmen character that they choose. In SL the button can also search for players in the area, and the dice values are displayed in text hovering over the dice objects.

Full details of the real-world game can be found online at http://www.cheapass.com/bpu/start.html