Friday, 19 December 2008

SL ButtonMen Promo

I've made a short promo for SL ButtonMen; although if you don't know anything about ButtonMen it doesn't make too much sense. An introductory tutorial would probably be a better option. I digress, here's the video:

Monday, 8 December 2008

Steamboy rocket

If you've seen the excellent animation Steamboy, then you'll no doubt remember the one-man rocket that he mashes together in a couple of seconds (as shown on the poster).

The video shows a Second Life version that I'm working on. It's a little bigger than Ray's, and still can't achieve lift yet, but if the rivets hold then it should be airborne soon.

There are quite a lot of prims involved in the pipe-work, so a large part of it is going to have to be an attachment. And don't get me started on the pose - the only way I can stop the avatar bending freely at the waist is to use a looping wiggle. Any alternative suggestions are welcome.

Saturday, 6 December 2008

Cannons and Castles

Version 1 of the game is all but complete, and provided an excuse for my first Machinima production. As expected more time was spent learning the tools than making creative decisions, but it turned out well.

In the game two players compete to destroy each other's castles. It's basically an extended version of rock-paper-scissors. You pick one of three of your opponent's towers to attack with your cannon, and one of three of your own towers to defend with your wall. The towers add a level of strategy since each one can only be hit twice, and you need 4 hits in total to win.

IM me in-world to try it out.

Tuesday, 2 December 2008

Back on the grid

I was away for a while, circumnavigating the globe; but now I'm back. The house in Stormhold has gone, but the game development will begin anew.