Friday, 9 January 2009

Cannoneers - Early Development

One of my current projects has the working title of "Cannoneers". Ultimately it will be a turn-based game where players run around shooting at each other, along the lines of the 3D versions of Worms. Shown below is the Avatar I've built for it, which should give an idea of the style I'm aiming for.

I decided to go with "tiny" avatars, because it adds a sense of fun to things. It's also good practice with the anim overides, squashed anims and invisi prims that tiny avatars rely on.

The animations are done, and cannon power is controlled by how long you hold the mouse down. The next big feature will be controlling turn taking.

Friday, 19 December 2008

SL ButtonMen Promo

I've made a short promo for SL ButtonMen; although if you don't know anything about ButtonMen it doesn't make too much sense. An introductory tutorial would probably be a better option. I digress, here's the video:

Monday, 8 December 2008

Steamboy rocket

If you've seen the excellent animation Steamboy, then you'll no doubt remember the one-man rocket that he mashes together in a couple of seconds (as shown on the poster).

The video shows a Second Life version that I'm working on. It's a little bigger than Ray's, and still can't achieve lift yet, but if the rivets hold then it should be airborne soon.



There are quite a lot of prims involved in the pipe-work, so a large part of it is going to have to be an attachment. And don't get me started on the pose - the only way I can stop the avatar bending freely at the waist is to use a looping wiggle. Any alternative suggestions are welcome.

Saturday, 6 December 2008

Cannons and Castles

Version 1 of the game is all but complete, and provided an excuse for my first Machinima production. As expected more time was spent learning the tools than making creative decisions, but it turned out well.



In the game two players compete to destroy each other's castles. It's basically an extended version of rock-paper-scissors. You pick one of three of your opponent's towers to attack with your cannon, and one of three of your own towers to defend with your wall. The towers add a level of strategy since each one can only be hit twice, and you need 4 hits in total to win.

IM me in-world to try it out.

Tuesday, 2 December 2008

Back on the grid

I was away for a while, circumnavigating the globe; but now I'm back. The house in Stormhold has gone, but the game development will begin anew.

Friday, 12 October 2007

Prototype dueling system

The first development from Dr. Nesterov's workshop is a dueling system. Duelists must compete to click on the six numbered discs in the shortest amount of time (an idea taken from a Flash game I saw). The discs must be clicked on in numerical order, and their position and scale is randomised to make things a little more difficult. The HUD is shown below.


A free set, including HUD, basic dueling pistol and instructions are available at my workshop (slurl) - by clicking on the dueling pistol laying on the ground. Also at the workshop is a training dummy to practice against.

Back in SL

A transition in real-life has left me with some time to be back in SL. Even better I now have some land; situated in the magnificent state of Caledon's Stormhold region (plot number 7). Shown below is my first permanent structure on the Grid - a small, currently empty, workshop.