Although I've experimented with OpenSim, and created a few generic educational tools, we haven't used it in a project at the University yet. Although we might do in the very near future.
Shown above are characters on the stage of our virtual Globe Theatre. A previous activity involved students positioning the mannequins (foreground) to explore issues of actor positioning and movement during a scene. To give a better understanding of the affordances of Second Life, it was decided to replace the mannequins with student controlled avatars (centre). This probably seems like an obvious decision to users of Second Life, but the students in question are being introduced to and using Second Life in a single session, and we wanted to reduce distractions from the core activity (navigation issues, creating logins etc). As a compromise we'll be providing pre-made accounts where avatars start in the right locations.
However, a challenge is that the class will need to be divided into groups for the activity and there is only one theatre. There isn't space on the island to duplicate it, and so hopefully OpenSim can come to the rescue.
Our Globe Theatre was created by a developer in our department, and so we were able to export it to OpenSim fairly easily (see image above). The costumes are an entirely different matter, as they were produced by Karen Royer. Even large parts of the mannequins are purchased pieces.
This is a major issue in the educational use of OpenSim, which several people have highlighted. Generally speaking most academics don't have the time or ability to create good quality virtual environments. Even if they could, constantly rebuilding things that others have already made is wasted effort. Thankfully some resources are appearing, such as myOpenSim, although I'd prefer if they did away with the concept of pretend money.