Showing posts with label shakespeare. Show all posts
Showing posts with label shakespeare. Show all posts

Monday, 13 December 2010

Results of OpenSim/SL Exercise

Last week we ran the SL/OpenSim activity for directing actors. The overall aim was for students to work in groups to plan out the stage direction for a piece of dialogue from Hamlet that only involved Hamlet and Ophelia, and then present their plan to the rest of the class. Virtual representations of the Globe theatre were used both as planning tools and the source of screenshots to use in their presentations.

There were 4 groups. At any one time only 1 group was in Second Life, and 1 was in OpenSim. They took it in turns, so ultimately 2 groups used OpenSim and 2 used Second Life.

The OpenSim setup is shown in the diagram below (the Second Life setup was identical, except that they connected to the Linden server instead of another PC in the room). Each group had 3 PCs, with two group members controlling the actors, and the remaining group members huddled around the 'director' PC. ((No it isn't the official Imprudence logo, but it's one of the variations that I prefer))

So how did it go? Put simply, very well. From the student experience point of view SL and OpenSim use was near-identical - one student did comment on OpenSim's tendency to flick the avatar's feet up to waist height occasionally. There were no crashes in either setup, and nothing noticeably weird happened. However a few general points did arise:


Getting to grips with SL

An issue that often arises in virtual world activities is the overhead in learners getting to grips with the technology. If anything we experienced the opposite effect. We bypassed all of the account creation/teleportation/inventory issues by providing ready-made avatars en-situ. Actors were on stage suitably dressed and the director was in the 'pit'. Actor controls were just the arrow keys to move around; the director controls were camera adjustment and screenshot taking. This wasn't enough for the students as they experimented with flying, text chat, and using gestures to act out parts of the dialogue.

It should be said that these were English Literature students, with a voiced aversion to 'techie' things. Some of the challenges experienced in introducing SL activities might be caused by exposure to too much early on. The group structure also provided peer support and allowed 'back-seat drivers'.


Phychomotor vs Affective learning

The activity was very successful in terms of students being able to use the technology as an assistance, rather than hindrance, in planning their stage direction. However, it seemed to be a less successful activity in terms of leading to an affective change in their understanding of Virtual World (VW) uses. There seemed to be a lack of imagination or extrapolation as to how VWs might be used in other areas.

This is probably a symptom of how the activity was designed. Removing distractions limited their view of the bigger picture. It's something that will be addressed in any future activities, but I'll wait to see what appears in the students' reflective journals before passing judgement.

Tuesday, 23 November 2010

First OpenSim project?

Although I've experimented with OpenSim, and created a few generic educational tools, we haven't used it in a project at the University yet. Although we might do in the very near future.


Shown above are characters on the stage of our virtual Globe Theatre. A previous activity involved students positioning the mannequins (foreground) to explore issues of actor positioning and movement during a scene. To give a better understanding of the affordances of Second Life, it was decided to replace the mannequins with student controlled avatars (centre). This probably seems like an obvious decision to users of Second Life, but the students in question are being introduced to and using Second Life in a single session, and we wanted to reduce distractions from the core activity (navigation issues, creating logins etc). As a compromise we'll be providing pre-made accounts where avatars start in the right locations.

However, a challenge is that the class will need to be divided into groups for the activity and there is only one theatre. There isn't space on the island to duplicate it, and so hopefully OpenSim can come to the rescue.


Our Globe Theatre was created by a developer in our department, and so we were able to export it to OpenSim fairly easily (see image above). The costumes are an entirely different matter, as they were produced by Karen Royer. Even large parts of the mannequins are purchased pieces.

This is a major issue in the educational use of OpenSim, which several people have highlighted. Generally speaking most academics don't have the time or ability to create good quality virtual environments. Even if they could, constantly rebuilding things that others have already made is wasted effort. Thankfully some resources are appearing, such as myOpenSim, although I'd prefer if they did away with the concept of pretend money.